EEG Controlled Seance

For Halloween 2011, we used an electroencephalogram (EEG) to simulate telekinetic powers in volunteers. Under the premise of attempting a “séance”, at a suitably haunted venue above Kensal Green cemetery, we asked players of an immersive game, facilitated by The Tom Sawyer Effect, to don an electrical-impulse reading headset and concentrate on a lamp. By reading their alpha and beta brain wave activity, and sending the data through a microcontroller, we were able to translate the intensity of thought into the brightness of the lamp.

Players who concentrated hard enough were also able to trigger an off-centred motor hidden beneath the table top, which would cause the table to shake violently.

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The Playable City
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Marks and Spencer
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Design Museum
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Unbox Festival
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Wilfred Bagshaw
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La Gaite Lyrique
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The Law Society
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Marks & Spencer
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Pan Project
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British Council
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Tom Sawyer Effect
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Open Draw
Immersive Reading Room
Hodder & Stoughton
The Experience Value of Risk
Anti-Design Festival