Resident Evil – Live Game

On March 20th, Capcom’s Resident Evil: Operation Raccoon City was launched to the general public. To promote the game a large trans-media campaign was organised by Idea Generation. An alternative reality game was built for mobile platforms by DigicaveThe Tom Sawyer Effect worked with ourselves and Reuben Feels to provide an immersive live game to work along side it.

The job was incredibly indulgent for the boisterous children inside of us – an opportunity to really geek off. We built an Arduino-controlled laser trap that players had to crawl around to reach their objective:

We built a fake operating system interface that players had to “hack”. We thought it best to emulate a generic mid-nineties OS style to pay our respects to the series’ heritage:

We also re-sprayed and finished some Nerfs for a part of the game that included a shoot-out:


Client: Capcom Europe (via Idea Generation)

Collaborators:
Digicave
Reuben Feels
Tom Sawyer Effect

 

 

 

 

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The Playable City
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Marks and Spencer
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Design Museum
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Unbox Festival
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Wilfred Bagshaw
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La Gaite Lyrique
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The Law Society
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Marks & Spencer
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Pan Project
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British Council
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Tom Sawyer Effect
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Open Draw
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Hodder & Stoughton
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