Now we’re in the final week of Kickstarter fundraising for Run An Empire, I thought it might be good to explain why we wanted to make the game in the first place. (You can back it here by the way) A bunch of ideas and observations sort of fell together into a basic “Run An Empire” shape over a year ago. Probably the closest analogy I can conjure is from an episode of nineties muppet sitcom Dinosaurs. In episode 215 (Power Erupts) pubescent Hypsilophodon Robbie “Bart Simpson” Sinclair comes up with an idea for sustainable geothermal energy by combining different objects and systems around (more)

We are in Ballard country. Through the window is his proto-city. Not the airport itself, but the spaces that grew around it, turned from London and it’s institutions, freed to be a new type of urban, a city built for speed.

In Ahmedabad they play in rusty old cars, they play catch in the crowded street and cricket in a 4 foot wide alley. In some sense play, and the constant re-articulation and contestation of space, and the consent achieved through public visibility is play at it’s most powerful.

Opportunities will shape our urban futures in exciting ways, whilst impending challenges will redefine how we understand urban. The decline in the efficacy of antibiotics will affect how we live together and rising water levels will terraform cities from London to the Ganges Delta. Designers and makers will have a responsibility to explore what those futures are, and understand how we’ll live when they get here.

Today we’re super excited to announce the launch of our Kickstarter campaign for Run An Empire - a game we’ve been working on, where players compete against each other to capture territory in their local environment by running (or walking) around it. The Kickstarter page is here. We’ve been a fan of games like Starcraft, Civilization, Risk and Go for most of our lives. Run An Empire for us represents the kind of strategy game we’d love to play ourselves – taking the strategic thinking required for digital and board games and injecting it into the real world, where physical actions can (more)

We’re thrilled to announce that Hello Lamp Post has been nominated for a Design of the Year award at the Design Museum. We’ll be exhibiting along with the other shortlisted projects between 26 March – 25 August 2014.

With most of us living our lives online via the phone in our pocket, no longer is it a private life but a very public one. The distinction between what is our private space and the public domain has become disputed ground. Our private lives that were once confined to our immediate physical space, whether that was the home or a chat amongst friends in a bar, have now extended. Our private spaces now overlap and are shared with others online[1], our chats with friends exist across the globe and back again, online content penetrates our home, where many of (more)

Across film, television and literature, from Minas Tirith via Gotham to Neo Tokyo, we've been carefully shepherded - like tourists to North Korea - through a great number of fictional cities. This is even before taking into account the extrapolation, contortion and parody of real locations (Ghostbusters II New York, Lock Stock's East London, Police Academy 7's Moscow)...

The Play Agency is looking for new recruits; families in Southwark and Lambeth are being enlisted to help share ideas for play. Explore, invent or play, then share your ideas with other agents and get families in the boroughs playing more.

With uptake and visibility being two of the biggest challenges facing emerging networks, the postal service has units everywhere. Britain is covered with red, logically numbered and strategically situated boxes. Each one individually identifiable using an alpha-numeric sequence printed on the front. It's a system ready for re-appropriation.

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The Playable City
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Marks and Spencer
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Design Museum
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Unbox Festival
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Wilfred Bagshaw
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La Gaite Lyrique
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The Law Society
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Marks & Spencer
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Pan Project
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British Council
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Tom Sawyer Effect
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Open Draw
Immersive Reading Room
Hodder & Stoughton
The Experience Value of Risk
Anti-Design Festival